einszwovier: Kicker Glow-Up

By Aron Petau and Friedrich Weber Goizel8 minutes read

Course Profile

Course TitleKicker Glow-Up: Custom Foosball Figurines
Duration3 days (3 × 120 min or 3 × 180 min)
Target Group7th grade students (ages 12-13)
Group Size10-12 students
LocationSchool makerspace / workshop environment
EquipmentiPads (provided by GvB), 3D printers, painting supplies

Skills Trained

Reimagining Foosball Figurines

The Kicker Glow-Up is now in its second iteration—a hands-on 3-day workshop designed for 7th graders to create their own custom table foosball figurines for the school's outdoor tables. This project combines digital fabrication, 3D modeling, and creativity to give students ownership over their play equipment. The entire workflow runs on iPads provided by the GVB (Gemeinnützige Gesellschaft für berufsbildende Maßnahmen), making digital fabrication accessible without requiring extensive computer infrastructure.

How It Started

The idea for this workshop emerged from a casual conversation with a female student who off-handedly complained that foosball figurines are always male-coded. That observation stopped us in our tracks. She was absolutely right—standard foosball figures implicitly exclude and subtly reinforce who "belongs" in play spaces.

We realized that individualizing the figurines wasn't just a fun making project—it was a perfectly educational way for students to appropriate their own playgrounds. By creating their own representations, students claim ownership over public play equipment and reshape the implicit messages about who these spaces are for.

Workshop Overview

Over three intensive days, students learn the complete digital fabrication pipeline: from capturing 3D scans of themselves or objects, modeling and adapting designs in CAD software, preparing files for 3D printing, to finally manufacturing and finishing their custom figurines.

The workshop empowers students to:

The Workflow

flowchart TB
    subgraph day1["Day 1: Model Acquisition"]
        Start[Start Workshop] --> Polycam[Scan with Polycam]
        Start --> Scaniverse[Scan with Scaniverse]
        Start --> Online[Download from Thingiverse/Online]
        Start --> Scratch[Build from Scratch]
    end

    subgraph day2["Day 2: Design & Preparation"]
        Design[Design in TinkerCAD]
        Nomad[Optional: Refine in Nomad Sculpt]
        Slice[Prepare in PrusaSlicer]
    end
    
    subgraph day3["Day 3: Manufacturing & Installation"]
        Print[3D Print Figurine]
        Paint[Paint & Finish]
        Install[Install on Table]
        Play[Play Foosball!]
    end
    
    Polycam -->|"export model"| Design
    Scaniverse -->|"export model"| Design
    Online -->|"import to TinkerCAD"| Design
    Scratch -->|"create in TinkerCAD"| Design
    
    Design -->|"if needed"| Nomad
    Design -->|"ready to print"| Slice
    Nomad -->|"final model"| Slice
    
    Slice --> Print
    Print --> Paint
    Paint --> Install
    Install --> Play
    
    style Start fill:#006994
    style Start color:#ffffff
    style Polycam fill:#006994
    style Polycam color:#ffffff
    style Scaniverse fill:#006994
    style Scaniverse color:#ffffff
    style Online fill:#006994
    style Online color:#ffffff
    style Scratch fill:#006994
    style Scratch color:#ffffff
    
    style Design fill:#ff1493
    style Design color:#ffffff
    style Nomad fill:#ff1493
    style Nomad color:#ffffff
    style Slice fill:#ff1493
    style Slice color:#ffffff
    
    style Print fill:#ffd700
    style Print color:#000000
    style Paint fill:#ffd700
    style Paint color:#000000
    style Install fill:#ffd700
    style Install color:#000000
    style Play fill:#ffd700
    style Play color:#000000

Workshop Structure

The workshop spans three days with flexible timing—either 3 × 120 minutes or 3 × 180 minutes, depending on the school's schedule. Each day builds upon the previous, moving from exploration to creation to celebration.

Day 1: Introduction & Exploration (120-180 min)

The first day establishes the foundation and sparks curiosity:

Space & Machines (30-45 min)

Software Introduction (30-45 min)

Hands-on Exploration (60-90 min)

The key here is balance—enough structure to feel confident, enough freedom to foster creativity.

Day 2: Design & Production (120-180 min)

Day two is when magic happens—fully student-driven design and manufacturing:

Full Design Phase (90-120 min)

Slicing & Printing (30-60 min)

Overnight Printing

By putting students in the driver's seat, they encounter real challenges and develop genuine solutions—far more valuable than following instructions.

Day 3: Finishing & Installation (120-180 min)

The final day transforms digital creations into physical play equipment:

Post-Processing (45-60 min)

Painting & Decoration (45-60 min)

Table Preparation & Installation (30-60 min)

Celebration Match (15-30 min)

The physical installation and table maintenance ritual connects digital making to material care, showing students that creating includes maintaining.

Tools & Technologies

Model Acquisition

Students have multiple pathways to obtain their 3D models:

3D Scanning:

Online Resources:

From Scratch:

Both scanning and downloading give students a starting point to modify, while building from scratch offers complete creative freedom. The important part is that every student personalizes their model, regardless of where it originated.

3D Modeling

Manufacturing

Pedagogical Approach

This workshop follows the einszwovier philosophy of democratic and participatory making:

  1. Student Ownership - Each student creates their own unique figurine, making personal decisions throughout the process
  2. Iterative Learning - Mistakes become learning opportunities; failed prints lead to better understanding
  3. Skill Scaffolding - Starting with scanning (capturing reality), progressing to modeling (modifying reality), and finally manufacturing (materializing ideas)
  4. Functional Outcome - The figurines aren't just art projects—they become part of the school's play infrastructure

Second Iteration Improvements

In the second run of this workshop, we refined:

Impact

The Kicker Glow-Up transforms abstract digital fabrication concepts into tangible, playful outcomes. Students see their school's outdoor foosball tables populated with their creations, fostering a sense of agency and connection to their learning environment. The project demonstrates that 3D printing isn't just about making things—it's about empowering young people to reshape their world.